HEATH PARK

4TH SEPTEMBER 2010

EVENT DETAILS

 

Parking

Parking is in the main car park which is signposted Heath Park on brown signs with golf marker symbol from Allensbank Road.

 

Assembly area

The registration, start and finish are very close together either in the main car park or to the left of the children’s play area. The registration is likely to be in a car if by chance the weather is poor.

 

Facilities

There is a toilet in the golf attendants building. More toilets are in the hospital main entrance area about 5 to 10 minutes walk away.

Pitch and putt and also cold drinks available from the golf attendant.

 

Times

Registration -                        1.45 to 3.30pm

Starts -                                   2.00 to 4.00pm

 

Courses close -                     6.00pm - 1.0, 2.5    and 5.0 km

                                                5.30pm - map memory courses

 

Cost

                Adults - £3.00

                Others - £1.00

 

 

After event pub

The selected pub for the drink after the run and time to chat to other orienteers is the Grape and Olive, Allensbank Road, CF14 3QX..

 

http://www.grapeandolive.co.uk/

 

 

 

Safety notices and out of bounds area

 

Please read the following notices

 

1) Pitch and putt - the courses are in general planned not to cross the pitch and putt area which for your safety are out bounds. In particular keep away from the greens and tees must not be crossed.

2) Roads - traffic although light in nature will be travelling along the roads and to the car parks and care should taken whilst crossing or running along them. The 1.0km and map memory A, B and C courses will avoid any roads. The 2.5km course will involve running on or near one of the access roads. The 2nd part of the 5.0km course and map memory courses D and E will cross roads and potentially involve running though the car park, please take care.

3) Playing fields - Do not cross any playing fields whilst matches are in progress.

4) Children’s play area - please do not run through the children’s play area and be careful of other users of the park in particular close to control 101 and by the maps for the map memory courses.

5) Model railway society - there is no need to run through the area but is also out of bounds.

6) Tennis courts - there is no need to run through the courts but are also out of bounds.

 


 

DETAILS FOR BEGINNERS

 

What to bring

Clothing and shoes suitable for running or walking along paths, these could be muddy in places.

A watch would be helpful to keep track of time since courses will close at 6.00pm.

Compass is not essential but could be helpful.

 

How to register and start on the course

At registration you will need to complete a form* to hire (free of charge) a electronic dibber and pay the entry fee. Go to the start official and they will start you as soon as they can at a suitable start time. They will provide any last minute information, advice or help if required. They will provide you with a map already marked with the course and allow you a minute to look at the course and then start by punching the start box with the electronic dibber. 

 

Courses

1.0 km - Very easy

                Start and finish are very close together, please download after you have completed the course.

                If you enjoyed the course and found it too easy, you can try the 2.5km at no extra charge but only if registration hasn’t closed at 3.30pm.

 

2.5 and 5.0km - Easy

                The 5.0 km is 2 x 2.5km course and the 1st 2.5 km is common to the 2.5 and the 5.0 km course.

                The 1st 2.5km finishes at control 101 and at this point you can decide whether to finish here or to  continue on to complete the 5.0km..

                2.5km course - After the 2.5km finish at control 101 and then go to the finish team and download your dibber to the computer.

                5.0km course - turn the map over and continue with the 2nd 2.5km course - do not go to the finish or download between the two parts. You must visit the controls in the right order. 

 

Map memory - see details below for experienced orienteers.

 

Finish and download

It is vital that you download your time and return your hired dibber. The download acts as a check on who is still out on the area so even if you retire you must go to download.

 

*Please take great care of the electronic dibbers since we will have to charge you for any losses. 

 

 

 

 

 

 

 

 

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SUMMER LEAGUE

 

Score points by completing as many courses within

                                                45 minutes.

 

Basic scoring

                Course                                                   Points

                Start by completing either the 2.5 or 5.0km course or go directly to map memory.

                2.5 km course -                                      120

                2.5 km course - 2nd part                        120

 

                Map memory A - 0.5 km -                    25                            Easy

                Map memory B - 0.6 km -                    30                            Easy

                Map memory C - 0.7 km -                    35                            Easy

                Map memory D - 0.7 km -                    60                            Hard*

                Map memory E - 0.9 km -                     80                            Hard*

 

*Hard - The control flag will be positioned lower and only visible from a short distance.

 

Between each course - do not go to the finish or download between the courses. Remember to punch control 101 at least once after finishing one course and starting another.

 

Map memory

There are two controls on each course and can be visited in any order.

You can complete the courses in any order apart from the 2.5 or 5.0 km must be completed before the map memory courses.

You should complete a course before going on to the next one.

 

Bonus points

Points Bonuses for the 5.0 and 2.5km for 1st 3 positions based on handicapped times

 

Course

Winner

2nd

3rd

2.5 km

20

15

10

5.0 km

30

25

20

 

Each individual can only get points for either the 5.0 or 2.5km not both.

 

Bonus points also given if all the courses completed within 45 minutes.

 

 

Penalties for late arrival

Penalties are set up not to discourage completion of the various courses.

               

                Scores adjusted for the 2.5km and 5.0 km as follows

 

                2.5 km = 120 x 45 / (time taken in minutes)

                5.0 km = 240 x 45 / (time taken in minutes)

 

                Map memory

                Penalties of a point every 6 seconds (10 points per minute) but I will take the highest score depending on times after finishing each map memory course (times registered on control 101). No points will be given if you start a map memory course once the 45 minutes is reached..               

 

Maximum score is 500

                Completing and winning the 5.0km = 240 + 30 = 270 points

                Completing all the map memory courses =  230

                Extra points if all the courses completed within 45 minutes